![]() The requirement to respond to one person who is changing how different rules apply to similar actions appears to be an important determinant of the difficulty of Simon Says for young children. The presence of the experimenters' movements alongside their commands did not have a significant effect on children's performance. Analyses revealed that children's performance was significantly worse on the one-person Simon Says tasks compared with the two-person tasks and the Bear-Dragon task. The fifth task was Bear-Dragon, a commonly used executive function task in which one experimenter employed two puppets to give action commands to children. Four of the five tasks were variations of Simon Says involving combinations of one or two experimenters and the presence versus absence of the experimenter's movements. A sample of 74 children (mean age=55months) were randomly assigned to complete one of five possible tasks. Here we tested the relative influence of two dissociable characteristics of the standard Simon Says task: receiving both inhibition and activation commands from the same experimenter and seeing the experimenter perform the movement along with the commands. However, possible reasons for this difference have not been systematically investigated. ![]() share this with your friends! What makes Simon Says so difficult for young children? "Compared with conceptually similar response inhibition tasks, the game of Simon Says is particularly challenging for young children. By comparing, among other things, commands given by one or two people (in the latter case, the kids only had to respond to commands given by one person), they found that the biggest determinant of the game's difficulty is the fact that one person is constantly changing the rules about whether they should be obeyed or not. ![]() This game is particularly challenging for young children, and these scientists set out to find out why. Anyone who acts when the leader does not say "Simon says" is out, and the last player standing wins. Our online platform, Wiley Online Library () is one of the world’s most extensive multidisciplinary collections of online resources, covering life, health, social and physical sciences, and humanities.Photo: flickr/stevendepolo In case you're not familiar with the game Simon Says, it goes something like this: the leader of the game gives commands, while also making accompanying movements (for example, "put your hands on your head") however, the players are only supposed to act on the command if the leader says "Simon says" first. With a growing open access offering, Wiley is committed to the widest possible dissemination of and access to the content we publish and supports all sustainable models of access. Wiley has partnerships with many of the world’s leading societies and publishes over 1,500 peer-reviewed journals and 1,500+ new books annually in print and online, as well as databases, major reference works and laboratory protocols in STMS subjects. ![]() Wiley has published the works of more than 450 Nobel laureates in all categories: Literature, Economics, Physiology or Medicine, Physics, Chemistry, and Peace. has been a valued source of information and understanding for more than 200 years, helping people around the world meet their needs and fulfill their aspirations. Our core businesses produce scientific, technical, medical, and scholarly journals, reference works, books, database services, and advertising professional books, subscription products, certification and training services and online applications and education content and services including integrated online teaching and learning resources for undergraduate and graduate students and lifelong learners. Wiley is a global provider of content and content-enabled workflow solutions in areas of scientific, technical, medical, and scholarly research professional development and education.
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